We have opened our newest version of Frogmore 5.0, L’étang du Moulin. We have many new areas and we have also saved some of the most popular parts of Frogmore that people love. We have maintained the sim design and integrity with designer Terry Fotherington and we have added a new village with lots of details, as well as new trails, French salons, a tiny gallery which will have regular guest artistes, and our unique to Frogmore Mill Pond. I hope you will visit soon.
This was the invitation I received from Tolia Crisp at the end of April to make a return to Frogmore and tour the latest update to this ever-popular setting – my apologies to her for taking a while to actually take up her offer.
As Tolia notes in her invitation, there are elements within this latest design for the region that have been carried over from Frogmore 4.0 (see: Frogmore’s fourth in Second Life) – perhaps most notably the channel of water cutting into the land from the east and the waterfront cottages on the southern bank, nestled below a hilltop villa and with little café tucked behind them
These elements and part of the sandy spread to the north side of the channel retain something of Frogmore’s Cornish influences – an aspect that has helped to maintain the setting’s sense of continuity from one iteration to the next. However, as Tolia notes, there are some French influences mixed into Frogmore 5.0; these give a sense that perhaps it has paddled its way across the English Channel to a little nook in the French coast.
On the north side of the setting, overlooking the middle channel is a broad, roughly-cobbled terrace backed by a glass-and-metal pavilion, which I believe is to be the gallery space. It also sits as the new landing point for the region, and a couple of the easels set out on it offer direct teleports to both the village area and the new watermill.
The latter is an utterly charming element sitting in the region north-east corner as a small island of shingle surrounding an L-shaped block of hard granite that has stood against the tides and time.
Aged walls suggest that this island may once have been the site of a fortification; now, however, it is the home of not one mill, as the name might suggest, but two: one at the water’s edge, where the land appears to have been fashioned around it and which gives the area its name, and the other a windmill up on top of the rocky bluff, sitting alongside and open-sided barn now converted into a little café. It forms, for me, the most delightful part of the new setting.
This being a Dandy Warhlol (Terry Fotherington) build, I will confess that the mesh / texture load can be heavy-going for some systems; so keeping shadows disabled may help when exploring and to help with texture loading ahead of taking photos.
That said, with it soundscape, views and detailed touches, this iteration of Frogmore retains the charm of its previous versions whilst offer more than enough that is new to encourage a re-visit.
- Frogmore (rated Moderate)
Published by Inara Pey
Eclectic virtual world blogger with a focus on Second Life, VR, virtual environments and technology. View all posts by Inara Pey