Regi’s “Limitations” in Second Life

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Regi Yifu: Limitations are Self-Imposed

Currently open in the skies above GlastonBelli on the mainland continent of Corsica sits Limitations are Self-Imposed a 3D installation by Regi Yifu.

The essential idea appears simple enough: a rainbow-hued series of walls interspersed with the shadowy forms of trees around and between which shade-like birds fly, forms a maze visitors are invited to walk. However, appearances are deceptive. Finding your way around the maze to its heart isn’t simply a matter of trying to pick the correct route between the high walls.

Regi Yifu: Limitations are Self-Imposed

This becomes apparent as soon as one enters the maze: the walls are actually phantom, allowing people to pass through them. So why the maze? The clue is in the title of the piece: all too often the limitations we place in life are self-imposed, either personally or by the strictures of our environment.

We make ourselves follow lines of thinking / belief / the demands of society when trying to grow or learn or achieve, and as a result, we frustratingly come across walls that seem to block our way, causing us to stop, turn back and try again using a different approach – one that may succeed or may lead to further frustration. But what if we didn’t? Rather than turning aside, what if we just kept pushing forward and pushing through the apparent barriers we face?

Regi Yifu: Limitations are Self-Imposed

Many of the world’s ideas and innovations have been achieved in this manner: by pushing against limits, by turning aside and moving outside of “traditional thinking / approaches.

True, doing so may not always yield the immediate result we hope for – there might be further barriers to work through / around; by pushing through one barrier might lead to initial confusion as much as trying to follow traditional thinking, and so on.  This, too, is reflected by Regi’s maze: pushing through a wall here and another there can lead you to a point where progress has been made, but you’re not at the heart of the maze – and it’s no longer clear where that centre is; you need to pause, reorient – and then push onwards.

A simple but layered installation that is also fun to visit.

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Published by Inara Pey

Eclectic virtual world blogger with a focus on Second Life, VR, virtual environments and technology.

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